Depending on the table and the rules displayed, the betting areas may have slightly different names – but the logic behind them remains identical. Once you understand these spots, meaning the labelled areas where you place your chips, you’re instantly “game-ready”:
| Ante (start) | Base bet required to start the round. |
| Flop (mandatory when choosing “Play”) | Flop (mandatory when choosing “Play”) – If you continue, in many variants you place a bet here equal to the Ante. |
| Turn (optional) | Turn (optional) – After the Flop, you decide: place a bet (in equal to the Ante) or see the next card for free. |
| River (optional) | Final decision: place a bet (in equal to the Ante) or check. |
| Bonus bet (C5/Combination 5) | Extra bet on strong combinations – independent of the duel against the bank. |
Wait a second: five betting areas and, in many slots, five reels. A coincidence? Not really – but if you’d like to keep playing with the number after your poker round, take a look at the MERKUR SLOTS , either online or directly in the casino. Here you’ll find the MERKUR classic Fruitinator or Book of Ra, a highlight from our special feature on book-themed games , and many more – reel action instead of card action.
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1 | Ante: Your ticket into the round
You place your chips on Ante. This isn’t a “blind guess”, but simply your entry into the next round: without an Ante, there are no cards.
2 | Deal: Your two hole cards
The dealer gives you two face-down cards. The bank also receives two cards – these remain face down until the end.
Example: You receive A♠ and Q♦.
For now, that means high cards – a good starting point, but not yet a made hand.
3 | The first decision: play the round or step out?
Now you look at your cards and decide:
- Fold: You end the round immediately. (The Ante is then lost.)
- Play: You place the next bet on the designated area (in equal to the Ante).
→ Important: From this point on, you generally play the round through to the showdown. Later decisions are usually between betting or checking.
4 | Flop: The board opens
The dealer reveals three cards in the middle. These count for both you and the bank.
It could look like this: Flop = A♥ – 8♣ – 2♦
You now already have a made hand: a pair of Aces (A♠ + A♥).
→ Your best 5-card hand at the moment would be: A♠ A♥ Q♦ 8♣ 2♦ – not bad.
5 | Turn: Fourth community card – from now on raise at ante level or “just see”
Now the fourth community card is dealt. Depending on the rules, you can place another bet here or continue for free.
Practical check: Turn = 9♠
Your combination doesn’t change yet: you still have a pair of Aces.
→ The key question here is: can the next card improve your pair even further?
6 | River: Fifth community card – the final boost for the hand
Now the last community card is revealed.
Possible scenario: River = Q♣
Now it gets stronger: you have two pair – Aces and Queens (A-A and Q-Q).
→ Your best possible 5-card hand is now, for example: A♠ A♥ Q♦ Q♣ 9♠.
7 | Showdown: The bank reveals – who has the higher hand?
The bank turns over its two cards and also forms the best possible 5-card hand using the community cards.
Example: If the bank only has one pair, your Two Pair wins. If both have Two Pair, the kicker – the highest remaining side card – decides.