Seven_Hintergrund

Feature: SEVEN

The bonus feature SEVEN takes you to Egypt and adds extra joy to your game!

approx. 2 min.
Feature: SEVEN

Stone by stone to cashpot heaven

Travel with MERKUR through ancient Egypt: in SEVEN you explore pyramids, discover ankh crosses, jewellery and jars, marvel at depictions of pharaohs, scarabs, and the Eye of Horus, and climb the tops of numerous obelisks.

Activate the bonus feature at the start of your game and experience exciting chances of success!

What is a bonus feature?

At many MERKUR multigamers, such as the ZONIC , you can select a bonus feature. You can see whether and which feature can be added on the device screen and on the feature button, which is displayed at the bottom right of the monitor during the game.

If you want to play a game with a bonus feature, click the feature button in the game and choose your favoured feature level. The feature is then activated and can start randomly during your play.

Seven-Feature

This is how SEVEN starts

By selecting the bonus level of five, ten, or 20, you activate SEVEN. The feature can be triggered in two different ways:

  • Your win amounts to at least five times the level: then a pillar appears over the reel set, on which the MERKUR sun jumps upwards. If it reaches the top edge of the screen ("hammer strength test" function), you enter the feature.
  • SEVEN also starts if three or more obelisks land anywhere on the reels in the base game.

What awaits you in the feature

In SEVEN, seven obelisks appear on the lower monitor, each consisting of 15 stones. Every obelisk represents a cashpot. Each of the seven towers is assigned its own symbol (ankh, chain, pyramid, pharaoh, Eye of Horus, jar, scarab).

On the upper screen, you play on a set of five reels. When you achieve wins, the involved symbols detach from the reels and are drawn to the corresponding obelisk. There, they gradually transform the stones into the letters of the word “Sevenpot”. New symbols then slide into place on the reel set.

How the feature ends

The feature ends when at least one cashpot has been filled with game symbols or when you can no longer achieve further wins.

Seven-Feature-Türme

1/2 The cashpot towers are filled with game symbols during the feature.

Seven-Feature-Erfolg

2/2 At the end of the feature, your achieved win is displayed to you.

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Explore SEVEN exclusively in Arcades!